"Self on the Shelf" Immersive Interactive Art Installation
ABOUT
“This room is magic. Walk in and touch the black dots on the objects to discover a mysterious world of dreams, fantasy and hidden places”
In 'Self On The Shelf', filmmaker and visual artists Isabelle Duverger and Laia Cabrera co-created an interactive immersive installation for Spring/Break Art Show, as part of the Armory Arts Week, turning a small boy's bedroom into a nightmarish dreamscape in honor of the eponymous elf which has become the symbol of our children's intimate acceptance of 21st century surveillance realities.
Through immersive interactive projection mapping, video art, sound design, illustration and animation, Isabelle Duverger and Laia Cabrera, in collaboration with interaction designer Nicola Carpeggiani, created a child's bedroom and bring it to life as it responded to a series of clues or hints, which were given to visitors as they entered the room.
The piece is inspired by the eponyme Elf on the Shelf, the concept of this stranger from the North Pole was born. The dramatic visual effects transformed the room as the viewer explored feelings, emotions and limits between reality and fantasy.
There were black dots hidden on various objects in the room which the audience had to find. Once the viewer touched the objects, the room-its walls, the music, the entire environment transformed. If you touched the glass by the side of the bed, you were suddenly immersed inside the water. If you touched the mirror, your reflection was broadcast through clouds on multiple walls, from different angles so that the viewer was literally stunned as they tried to figure out where the camera was located.
Spring/Break Art Show, as part of Armory Arts Week, 4 Times Square, New York, NY March 6-12, 2018
DESIGN IMPLEMENTATION
The piece composed of sound and video projections on 3 to four walls, floor and ceiling, physical objects representing the bedroom of a child, and 9 objects throughought to room that people were able to search for and touch. Once they touched it, the entire room (video and sound) transformed based on the object that was touched. If you were to touch one of the elves, a darker scenario would present itself (as it is "forbidden" to touch it).
CREDITS Immersive Interactive Video Mapping and Sound Art Installation by Isabelle Duverger & Laia Cabrera
Interaction by Nicola Carpeggiani
Curated by Chris Miele